Double win for PADVA project!!!
Two fresh new journal papers are going to be published.
This paper is an invited publication and extended version of Michele and Federico ‘s ICAD 2015 publication.
M. Geronazzo, F. Avanzini, and F. Fontana.
Auditory navigation with a tubular acoustic model for interactive distance cues and personalized head-related transfer functions.
Journal on Multimodal User Interfaces, May 2016. (link to JMUI page)
This paper presents a novel spatial auditory display that combines a virtual environment based on a Digital Waveguide Mesh (DWM) model of a small tubular shape with a binaural rendering system with personalized head-related transfer functions (HRTFs) allowing interactive selection of absolute 3D spatial cues of direction as well as egocentric distance. The tube metaphor in particular minimizes loudness changes with distance, providing mainly direct-to-reverberant and spectral cues. The proposed display was assessed through a target-reaching task where participants explore a 2D virtual map with a pen tablet and hit a sound source (the target) using auditory information only; subjective time to hit and traveled distance were analyzed for three experiments. The first one aimed at assessing the proposed HRTF selection method for personalization and dimensionality of the reaching task, with particular attention to elevation perception; we showed that most subjects performed better when they had to reach a vertically unbounded (2D) rather then an elevated (3D) target. The second experiment analyzed interaction between the tube metaphor and HRTF showing a dominant effect of DWM model over binaural rendering. In the last experiment, participants using absolute distance cues from the tube model performed comparably well to when they could rely on more robust, although relative, intensity cues. These results suggest that participants made proficient use of both binaural and reverberation cues during the task, displayed as part of a coherent 3D sound model, in spite of the known complexity of use of both such cues. HRTF personalization was beneficial for participants who were able to perceive vertical dimension of a virtual sound. Further work is needed to add full physical consistency to the proposed auditory display.
We are so proud of this JASA paper resulting from a joint collaboration with the Dept. of Computer Science at Aalto University School of Science (Finland).
S. Prepelita, M. Geronazzo, F. Avanzini, and L. Savioja.
Influence of voxelization on finite difference time domain simulations of head-related transfer functions.
Journal of the Acoustical Society of America, April 2016. (link to JASA page)
The scattering around the human pinna that is captured by the Head-Related Transfer Functions (HRTFs) is a complex problem that creates uncertainties in both acoustical measurements and simulations. Within the simulation framework of Finite Difference Time Domain (FDTD) with axis-aligned staircase boundaries resulting from a voxelization process, the voxelization-based uncertainty propagating in the HRTF-captured sound field is quantified for one solid and two surface voxelization algorithms. Simulated results utilizing a laser-scanned KEMAR mesh show that in the context of complex geometries with local topology comparable to grid spacing such as the human pinna, the voxelization-related uncertainties in simulations emerge at lower frequencies than the generally used accuracy bandwidths. Numerical simulations show that the voxelization process induces both random error and algorithm-dependent bias in the simulated HRTF spectral features. Frequencies fr below which the random error is bounded by various dB thresholds are estimated and predicted. Particular shortcomings of the used voxelization algorithms are identified and the influence of the surface impedance on the induced errors is studied. Simulations are also validated against measurements.
We are glad to announce that IEEE published the proceedings of the
Check SIVE 2015 contents with the paper that summarizes the main research topics discussed @ IEEE VR SIVE 2015.
– detailed contents: click here
– commented summary from the organizers: click here
We are honored that our publication
Geronazzo, M., Bedin, A., Brayda, L., Campus, C., Avanzini, F., 2016. Interactive spatial sonification for non-visual exploration of virtual maps. International Journal of Human-Computer Studies, Data Sonification and Sound Design in Interactive Systems 85, 4–15. doi:10.1016/j.ijhcs.2015.08.004
received such an important endorsement from the Editors-in-Chief, Professor Enrico Motta. Check this out in the star after the paper title!
Elsevier is providing the following personal article link, which will provide free access to our article, and is valid for 50 days, until December 25, 2015
Anyone who clicks on the link until December 25, 2015, will be taken to the final version of your article on ScienceDirect for free. No sign up or registration is needed – just click and read!
The PADVA team
Wednesday, October 28, 2015
Pictures from the seminar
“Web Audio: emerging scenarios and challenges”
thanks to our guest researcher Dr. Jari Kleimola (Aalto University).
Find out the teaser photo!
Are you ready for HOBA!?
The PADVA-HOBA team
DEI Colloquia – HOBA
We would like to thank RadioBue guys for these couple of pictures of the European researchers’ night 2015 that depict a brief interview after our binaural audio demo! (see our photo gallery here)
We are pleased to recall this event!
What an amazing feedback from people who came to visit us!
The PADVA team
Last week we were in Florence for two scientific events:
- the 22nd edition of the International Congress on Sound and Vibration (ICSV22), where Simone presented the invited paper Subjective evaluation of a low-order parametric filter model of the pinna for binaural sound rendering (S. Spagnol, S. Scaiella, M.Geronazzo, F. Avanzini) within the Special Session on Analysis, Perception and Render of 3D Spatial Sound;
- the 42nd Italian Acoustic Association (AIA) meeting in Pisa where our student Erica Tavazzi presented the paper Discriminazione della distanza relativa tra sorgenti sonore virtuali [Relative distance discrimination of virtual sound sources] (E. Tavazzi, S. Spagnol, F. Avanzini), based on a follow-up of her Bachelor’s work.
Both works were quite well-received by the audience!
We are proud to announce that Michele received the “Gino G. Sacerdote” Award from the Acoustical Society of Italy (AIA) for his Ph.D. Thesis “Mixed structural models for 3D audio in virtual environments”.
The award ceremony took place at the 42nd AIA National Convention in Florence, July 17th.
This great news confirms the high-quality research activities of PADVA people.
ICAD 2015 @ Graz was a great event!
PADVA contributed successfully to the special topic “ICAD in space” with three scientific contributions:
- S. Spagnol, and F. Avanzini “Anthropometric Tuning of a Spherical Head Model for Binaural Virtual Acoustics Based on Interaural Level Differences” in Proc. of the 21st Int. Conf. on Auditory Display (ICAD 2015), Graz, Austria, 2015, pp. 204–209.
- M. Geronazzo, F. Avanzini, and F. Fontana, “Use of Personalized Binaural Audio and Interactive Distance Cues in an Auditory Goal-Reaching Task” in Proc. of the 21st Int. Conf. on Auditory Display (ICAD 2015), Graz, Austria, 2015, pp. 73–80.
- B. Boren, M. Geronazzo, F. Brinkmann, and E. Choueiri, “Coloration Metrics for Headphone Equalization” in Proc. of the 21st Int. Conf. on Auditory Display (ICAD 2015), Graz, Austria, 2015, pp. 29–34.
Have a look at this link for a complete list of PADVA scientific publications.
Check them out in the ICAD proceedings.
We are glad to announce the first official event organized by PADVA: the second IEEE workshop on Sonic Interactions in Virtual Environments (SIVE), satellite event of the IEEE Virtual Reality Conference.
SIVE will take place in Arles, on March 24. The main goal is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments. SIVE will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments. Moreover, SIVE will feature state of the art research on the field of sound for virtual environments.
More information available at the official webpage.
PADVA’s research will also be presented by Federico with the paper
“Evaluating Vertical Localization Performance of 3D Sound Rendering Models with a Perceptual Metric”
by Michele Geronazzo, Andrea Carraro, and Federico Avanzini.
Tomorrow the 1st Web Audio Conference (WAC) will start. The closing talk of the first day will be “Personalization Support for Binaural Headphone Reproduction in Web Browsers” (full text) by Michele Geronazzo, Jari Kleimola, and Piotr Majdak. The mission of PADVA in promoting individualization support for spatial audio rendering will be brought to the attention of the international web audio community.
The future of 3D-media environments and broadcasting is constantly moving towards high spatial fidelity in sound field reproduction systems that are able to allow personal fruition of spatialized audio contents, leading to the next generation of portable audio devices. Audio technologies should be fully integrated with mobile devices and browsers, being able to provide an authentic individual listening experience.