
Everywhere...
We want to fully integrate 3D audio engines in mobile devices, ensuring an “everywhere” playback. This idea is characterized by the use of portable devices, i.e. a mobile computer (smartphone, tablet) as control and computational unit and headphones (or earbuds, bonephones) as playback unit. Listeners will experience being surrounded by realistic virtual scenes anywhere they desire.

...every time...
We want mobile devices to be capable of analyzing and synthesizing immersive sound fields “every time” needed, on demand. This requirement regards real-time constraints and in particular technologies that ensure different degrees of complexity and immersion in virtual scenes.

...for everyone
We will develop adaptive technologies able to allow individual listening experiences to "everyone". Every listener will be able to benefit from a personal (in an acoustic point of view) portable virtual auditory display. Such a tool will be able to manage the listener's anthropometric data and psychoacoustic sensitivity, which exhibit high variance across subjects.
PADVA is a 2-year research program whose main research thread lies in the definition and experimental validation of completely customizable structural selection criteria and models for binaural sound presentation. Parallel threads will address several pivotal issues arising in the acquisition and delivery of binaural sound, the final aim of this research being the design of sensorized headphones having the potential of introducing novel forms of customized communication and interaction with sound and music content.