Journal articles: JMUI and JASA 2016
Double win for PADVA project!!! Two fresh new journal papers are going to be published. 1 This paper is an invited publication and extended version of Michele and Federico ‘s ICAD 2015 publication. M. Geronazzo, F. Avanzini, and F. Fontana. Auditory navigation...
Proceedings of the IEEE 2nd VR Workshop SIVE are on line!
We are glad to announce that IEEE published the proceedings of the Check SIVE 2015 contents with the paper that summarizes the main research topics discussed @ IEEE VR SIVE 2015. Enjoy! links: – detailed contents: click here – commented summary from the organizers: click here 62
IJHS paper: got the star!
We are honored that our publication Geronazzo, M., Bedin, A., Brayda, L., Campus, C., Avanzini, F., 2016. Interactive spatial sonification for non-visual exploration of virtual maps. International Journal of Human-Computer Studies, Data Sonification and Sound Design in Interactive Systems 85, 4–15. doi:10.1016/j.ijhcs.2015.08.004 received such an important endorsement from the Editors-in-Chief,...
We want to fully integrate 3D audio engines in mobile devices, ensuring an “everywhere” playback. This idea is characterized by the use of portable devices, i.e. a mobile computer (smartphone, tablet) as control and computational unit and headphones (or earbuds, bonephones) as playback unit. Listeners will experience being surrounded by realistic virtual scenes anywhere they desire.
We want mobile devices to be capable of analyzing and synthesizing immersive sound fields “every time” needed, on demand. This requirement regards real-time constraints and in particular technologies that ensure different degrees of complexity and immersion in virtual scenes.
We will develop adaptive technologies able to allow individual listening experiences to "everyone". Every listener will be able to benefit from a personal (in an acoustic point of view) portable virtual auditory display. Such a tool will be able to manage the listener's anthropometric data and psychoacoustic sensitivity, which exhibit high variance across subjects.
is a 2-year research program whose main research thread lies in the definition and experimental validation of completely customizable structural selection criteria and models for binaural sound presentation. Parallel threads will address several pivotal issues arising in the acquisition and delivery of binaural sound, the final aim of this research being the design of sensorized headphones having the potential of introducing novel forms of customized communication and interaction with sound and music content.